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Prodigy Studios
Back-end systems and game mechanics for a Loaded.gg studio, over two and a half years.
Two and a half years as systems architect at Prodigy Studios, a Loaded.gg subsidiary — the longest single engagement on this page, and the one that set how I work now.
The brief was back-end depth rather than surface: the systems underneath the game, designed to hold up as more was built on them. Game mechanics were the visible half of that; most of the work was the machinery they stood on.
Architecture work is judged years later, by whether the next person can extend it without a rewrite. That is the standard I build to.